Pathfinder (90s Gritty Tazar Reboot)
History and Timeline
The gods came to Tazar long after the death of the Sorcerer Lords, when the beasts that the Sorcerer Lords had created had run amock. The good gods chose to make this planet a safe place for people of their world to Live. Legend has it that humanity started on a world far more dangerous and that Mandrigore and his companions wanted a safer place for them to exist. Even largely filled with mindless beasts, Tazar could become that place. Nichnock and Warduke got wind of the planned utopia and stowed away when Mandrigore and his companions travelled to Tazar to prepare it for habitation.
First Age- The Age of the Sorcerer Lords
Two powerful sorcerers lived on the poles of the planet. They are theologically opposed to each other but cannot directly confront each other as their powers wane the farther they move from their home pole. Using their powers in unison, they create a wide band of earth at the equator and send monsters and beasts to do battle there, each in the hopes that thier more powerful beasts can bring down the other. The war is ended as both sorcerers atempt to channel their tremendous power through the planet’s core at the home of the other, simultaniously. The result is a magical explosion that tips the planet 90 degrees on its axis and changing the poles. Both Sorcerers were destroyed in the process.
Second Age- The Age of the Beasts
The beasts remaining bred and spread throughout the lands. Some of them gained intelligence (some even advanced intelligence). Those that were more capable, attracted the worhip of the others. The impact of this worship combined with the latent, untapped magic of the lands made them erzats gods. Over centuries small pockets of civilization rose amongst the primarily untamed beast lands. these civilizations were normally short lived as the more beastly creatures would invariably destroy any outpost or villages that arose.
This went on for hundreds of years before Mandrigore and his crew discovered the planet and named it Tazar. They took to making areas of the world inhabitable for the people from their home world, which was similarly dangerous, despie its relatively advanced society. They quickly were able to tap into the latent Magicks of Tazar. That combined with their own already considerable power, and the worship they started recieving from the local denizens, escalated them to full god status. they also discover an intangible, partially sentient force here, which came to be known as Chaon. The chaon force/entity was determined to be a carrier of change and luck (good and bad luck). The new gods took to clearing out the vicious beasts and finding ways to coexist with the civilized ones that remain (of which there are few). Meanwhile, one of Mandrigore’s rivals from their old world has managed to also get to Tazar with one of his generals and has set up his own deific foothold.
Third Age- Age of Settlement
Roughly 25% of the planet is inhabitable. the rest is either too hostile of a climate or controlled by vicious beasts. Hundreds of thousands of humans and demi-humans have been transplanted from their old hostile world to Tazar and have started populating. Several cities do exist with roads between them and trade routes that are heavily patrolled. Many cities serve as footholds for adventurers and servants of the gods to mount campaigns meant to make more of the planet habitable. The gods and their vassals often take an active part in global events.
Fourth Age- Modern Age
After a tremendous ongoing conflict with terrible casualties on both sides, the Gods make a pact forbidding them from taking direct action in the affairs of mortals. This does not prohibit mortals from becoming embroiled in the conflicts of the gods. The gods discover a source of untapped magical power and use it to create avatars: demi-godly beings that serve the gods, but are not subject to the pact of non-interference.
Decades have passed since the pact was enacted, and the gods have been true to the pact and largely inactive. In the meantime, some of the old gods have regained some of their power and new gods have risen in worship as well (Read as “other Pathfinder pantheons”). While these other pantheons have a notable following in various pockets of the world, the primary Tazar gods remain the only global theology.